vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_BETTER); // clear with a simple color vgSeti(VG_SCISSORING, VG_FALSE); col[0] = 1.0f; col[1] = 0.8f; col[2] = 0.2f; col[3] = 1.0f; vgSetfv(VG_CLEAR_COLOR, 4, col); vgClear(0, 0, 256, 256); eglSwapBuffers(display, surface); saveDrawingSurface(f, "vgclear00.png", "vgClear with simple color.", 0, 0, 256, 256);