vgSeti(VG_RENDERING_QUALITY, VG_RENDERING_QUALITY_BETTER); vgSeti(VG_IMAGE_QUALITY, VG_IMAGE_QUALITY_BETTER); // clear of a clipped surface subregion vgSeti(VG_SCISSORING, VG_FALSE); col[0] = 1.0f; col[1] = 0.6f; col[2] = 0.4f; col[3] = 1.0f; vgSetfv(VG_CLEAR_COLOR, 4, col); vgClear(0, 0, 256, 256); col[0] = 0.2f; col[1] = 0.4f; col[2] = 0.8f; col[3] = 1.0f; vgSetfv(VG_CLEAR_COLOR, 4, col); vgClear(50, -50, 300, 100); eglSwapBuffers(display, surface); saveDrawingSurface(f, "vgclear03.png", "vgClear of a clipped surface subregion.", 0, 0, 256, 256);